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	<title>Comments on: Tom&#8217;s Games</title>
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	<link>http://tommune.wordpress.com</link>
	<description>you are at the wrong place</description>
	<lastBuildDate>Mon, 18 Aug 2008 07:43:23 +0000</lastBuildDate>
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		<title>By: StoneyDumples</title>
		<link>http://tommune.wordpress.com/toms-games/#comment-205</link>
		<dc:creator>StoneyDumples</dc:creator>
		<pubDate>Mon, 30 Jun 2008 22:44:02 +0000</pubDate>
		<guid isPermaLink="false">http://tommune.wordpress.com/?page_id=4#comment-205</guid>
		<description>Well thanks. That&#039;s pretty much what I wanted to know. I think it&#039;s interesting that every new concept is based on old ones, yet somehow they can be refreshing every time they&#039;re re-visited with a new angle.

I&#039;ve been reading Masters of Doom recently, it&#039;s been cool putting faces and personality behind the games I love to play and dissect. I grew up on the Keen games, so I&#039;ve been a fan of your style of goofiness for a long time... whether I knew who you were or not. :) I&#039;m looking forward to Wizard 101.</description>
		<content:encoded><![CDATA[<p>Well thanks. That&#8217;s pretty much what I wanted to know. I think it&#8217;s interesting that every new concept is based on old ones, yet somehow they can be refreshing every time they&#8217;re re-visited with a new angle.</p>
<p>I&#8217;ve been reading Masters of Doom recently, it&#8217;s been cool putting faces and personality behind the games I love to play and dissect. I grew up on the Keen games, so I&#8217;ve been a fan of your style of goofiness for a long time&#8230; whether I knew who you were or not. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I&#8217;m looking forward to Wizard 101.</p>
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		<title>By: tommune</title>
		<link>http://tommune.wordpress.com/toms-games/#comment-202</link>
		<dc:creator>tommune</dc:creator>
		<pubDate>Mon, 30 Jun 2008 15:11:09 +0000</pubDate>
		<guid isPermaLink="false">http://tommune.wordpress.com/?page_id=4#comment-202</guid>
		<description>Yeah, that was early in Prey development.

Even Portal was a fancied up version of a game done a little while ago.


You&#039;ll find that there&#039;s almost always a precedent when you do stuff.  The awesome part is in the execution.


And yeah, I think some of my voice stuff is in Wizard 101.</description>
		<content:encoded><![CDATA[<p>Yeah, that was early in Prey development.</p>
<p>Even Portal was a fancied up version of a game done a little while ago.</p>
<p>You&#8217;ll find that there&#8217;s almost always a precedent when you do stuff.  The awesome part is in the execution.</p>
<p>And yeah, I think some of my voice stuff is in Wizard 101.</p>
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		<title>By: bamyl</title>
		<link>http://tommune.wordpress.com/toms-games/#comment-200</link>
		<dc:creator>bamyl</dc:creator>
		<pubDate>Mon, 30 Jun 2008 14:48:19 +0000</pubDate>
		<guid isPermaLink="false">http://tommune.wordpress.com/?page_id=4#comment-200</guid>
		<description>I spent hours and hours with Anachronix just running around Sender station. It felt like a second home. Which I guess is kind of a good thing since you&#039;re working on an mmo now. I hope you&#039;ll capture the same degree of wonder and detail I felt existed in Anachronox. But this time interactive and with lots of real people. Oooh this is going to be so great.
Btw will you be doing any voice acting? I sure hope so, you have a knack for voice stuff. Walton Simons still haunts my dreams ;)</description>
		<content:encoded><![CDATA[<p>I spent hours and hours with Anachronix just running around Sender station. It felt like a second home. Which I guess is kind of a good thing since you&#8217;re working on an mmo now. I hope you&#8217;ll capture the same degree of wonder and detail I felt existed in Anachronox. But this time interactive and with lots of real people. Oooh this is going to be so great.<br />
Btw will you be doing any voice acting? I sure hope so, you have a knack for voice stuff. Walton Simons still haunts my dreams <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: J.B</title>
		<link>http://tommune.wordpress.com/toms-games/#comment-199</link>
		<dc:creator>J.B</dc:creator>
		<pubDate>Mon, 30 Jun 2008 09:46:17 +0000</pubDate>
		<guid isPermaLink="false">http://tommune.wordpress.com/?page_id=4#comment-199</guid>
		<description>Hope to see part 2 of Anachronox someday..</description>
		<content:encoded><![CDATA[<p>Hope to see part 2 of Anachronox someday..</p>
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		<title>By: StoneyDumples</title>
		<link>http://tommune.wordpress.com/toms-games/#comment-196</link>
		<dc:creator>StoneyDumples</dc:creator>
		<pubDate>Sat, 28 Jun 2008 23:19:25 +0000</pubDate>
		<guid isPermaLink="false">http://tommune.wordpress.com/?page_id=4#comment-196</guid>
		<description>So, I&#039;ve had a nagging question bouncing around my head for a while that I think would be great if you could answer for me.

I&#039;ve had what I thought was an original idea for a few years that I&#039;ve wanted to implement in a game. It involved jumping through a portal type of teleporter. A seamless doorway integrated into the gameplay... exactly like what can be found in Prey and Portals now. Naturally when I fired up these games to check out the technology I was excited to see, what I thought was an original idea, had been executed so well in a commercial game.
I was curious to know if the idea for the portal technology was in the Prey concept from the beginning. Since Prey (all the way back Prey) had been in production far longer than my idea had been, I was wondering if my idea was ever original at all.

Can you shed some light for me?</description>
		<content:encoded><![CDATA[<p>So, I&#8217;ve had a nagging question bouncing around my head for a while that I think would be great if you could answer for me.</p>
<p>I&#8217;ve had what I thought was an original idea for a few years that I&#8217;ve wanted to implement in a game. It involved jumping through a portal type of teleporter. A seamless doorway integrated into the gameplay&#8230; exactly like what can be found in Prey and Portals now. Naturally when I fired up these games to check out the technology I was excited to see, what I thought was an original idea, had been executed so well in a commercial game.<br />
I was curious to know if the idea for the portal technology was in the Prey concept from the beginning. Since Prey (all the way back Prey) had been in production far longer than my idea had been, I was wondering if my idea was ever original at all.</p>
<p>Can you shed some light for me?</p>
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		<title>By: Mr.Moore</title>
		<link>http://tommune.wordpress.com/toms-games/#comment-167</link>
		<dc:creator>Mr.Moore</dc:creator>
		<pubDate>Tue, 17 Jun 2008 20:47:43 +0000</pubDate>
		<guid isPermaLink="false">http://tommune.wordpress.com/?page_id=4#comment-167</guid>
		<description>Thanks for Anachronox - one of the best games I ever played (on my shelf right there with System Shock, Deus Ex, May Payne and Dungeon Master)
Although the ending was quite unfair - in the view that there will be no part two - sniff
...and that Dopefish is haunting me (saw it last in a game by russian or polish developers :)</description>
		<content:encoded><![CDATA[<p>Thanks for Anachronox &#8211; one of the best games I ever played (on my shelf right there with System Shock, Deus Ex, May Payne and Dungeon Master)<br />
Although the ending was quite unfair &#8211; in the view that there will be no part two &#8211; sniff<br />
&#8230;and that Dopefish is haunting me (saw it last in a game by russian or polish developers <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: FishInBlack</title>
		<link>http://tommune.wordpress.com/toms-games/#comment-145</link>
		<dc:creator>FishInBlack</dc:creator>
		<pubDate>Wed, 11 Jun 2008 12:57:01 +0000</pubDate>
		<guid isPermaLink="false">http://tommune.wordpress.com/?page_id=4#comment-145</guid>
		<description>Just dug out my copy of Anachronox again the other day and started playing through again. Love that game, one of top ten all time faves. Shame about the rights, though.

Want something similiar NOW!!

Wizard 101 sounds pretty cool though.</description>
		<content:encoded><![CDATA[<p>Just dug out my copy of Anachronox again the other day and started playing through again. Love that game, one of top ten all time faves. Shame about the rights, though.</p>
<p>Want something similiar NOW!!</p>
<p>Wizard 101 sounds pretty cool though.</p>
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		<title>By: tommune</title>
		<link>http://tommune.wordpress.com/toms-games/#comment-80</link>
		<dc:creator>tommune</dc:creator>
		<pubDate>Wed, 28 May 2008 05:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://tommune.wordpress.com/?page_id=4#comment-80</guid>
		<description>id owns Keen. They have been negative about fan projects.

I hope to get him back someday.

I&#039;d just invent your own character!  Just picture yourself, in your imagination, at 8 or 9 and go from there! :)</description>
		<content:encoded><![CDATA[<p>id owns Keen. They have been negative about fan projects.</p>
<p>I hope to get him back someday.</p>
<p>I&#8217;d just invent your own character!  Just picture yourself, in your imagination, at 8 or 9 and go from there! <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Defiler</title>
		<link>http://tommune.wordpress.com/toms-games/#comment-55</link>
		<dc:creator>Defiler</dc:creator>
		<pubDate>Sun, 25 May 2008 13:06:41 +0000</pubDate>
		<guid isPermaLink="false">http://tommune.wordpress.com/?page_id=4#comment-55</guid>
		<description>Hey Tom ! Since I can&#039;t find no massage board nor direct Email, I&#039;ll just ask you here :)
What legal issues prevent you from doing another Keen game, or at least develope a new Commander Keen game which will be totally different but still have the same familiar characters ?

And for the other issues I tried to reach you about - I&#039;m working on a Commander Keen comic book (something I started doing in crude guidelines back when I was 12, and found out it&#039;s gonna be cool doing it right now when I&#039;m 25 and, almost finishing my degree) - How can I get the right to use the many (or some of the) characters in the game series, If I&#039;m not planning to do it for money, just for to publish it for free on the internet ?

Sorry for the long comment
You, sir, are a genius.

Yotam &quot;Defiler&quot; Avni
Israel</description>
		<content:encoded><![CDATA[<p>Hey Tom ! Since I can&#8217;t find no massage board nor direct Email, I&#8217;ll just ask you here <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
What legal issues prevent you from doing another Keen game, or at least develope a new Commander Keen game which will be totally different but still have the same familiar characters ?</p>
<p>And for the other issues I tried to reach you about &#8211; I&#8217;m working on a Commander Keen comic book (something I started doing in crude guidelines back when I was 12, and found out it&#8217;s gonna be cool doing it right now when I&#8217;m 25 and, almost finishing my degree) &#8211; How can I get the right to use the many (or some of the) characters in the game series, If I&#8217;m not planning to do it for money, just for to publish it for free on the internet ?</p>
<p>Sorry for the long comment<br />
You, sir, are a genius.</p>
<p>Yotam &#8220;Defiler&#8221; Avni<br />
Israel</p>
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		<title>By: Bamyl</title>
		<link>http://tommune.wordpress.com/toms-games/#comment-11</link>
		<dc:creator>Bamyl</dc:creator>
		<pubDate>Wed, 30 Apr 2008 15:53:16 +0000</pubDate>
		<guid isPermaLink="false">http://tommune.wordpress.com/?page_id=4#comment-11</guid>
		<description>(also, shouldn&#039;t you be working? I&#039;m kind of waiting for that new game ;))</description>
		<content:encoded><![CDATA[<p>(also, shouldn&#8217;t you be working? I&#8217;m kind of waiting for that new game <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> )</p>
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